Writer Torunn Gr?nbekk went into detail about the loss Magik suffered in Realm of X #1

In an interview with Marvel, Gr?nbekk spoke about the aftermath of the Hellfire Gala and the thought process behind Realm of X‘s story. In the comic, Magik, Dani Moonstar, Marrow, Dust, Curse and Typhoid Mary unintentionally disrupt a clash between the Vanir and the enigmatic White Witch, impacting the fate of Vanaheim and its inhabitants.

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The heart of Realm of X #1 lies within the Vanirs’ belief in an age-old prophecy that the mutants’ arrival will either bring prosperity or doom to Vanaheim. Gr?nbekk’s knack for character dynamics shined as she addressed the power dynamics and individual struggles of the team members. When asked about Magik losing her powers, both physically and emotionally, Gr?nbekk assured that the character would still have a significant role in the series. “I love Magik and would not put her through this misery if we did not have a plan for her,” said the author.

Gr?nbekk crafts moments of vulnerability, as Curse finds herself in moral dilemmas. “The consequences of which [Curse’s vulnerabilities] could have disastrous outcomes not just for her, but for her fellow mutants and the realm itself.” She also highlighted the friction within the team as a crucial narrative device, that developed characters who did not see eye-to-eye on everything, fueling the story’s tension. “Especially given how they ended up in Vanaheim in the first place–it would be weird if the group were too harmonious.” When asked why she included the Typhoid Mary, who has a villainous past, she said “Mary’s emotional state will be pretty obvious to anyone who comes along on this journey!”

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According to Gr?nbekk, setting the scene in Vanaheim was a strategic move, considering its rich history and the Vanir’s bitterness post-Asgard’s ancient conflict. The mutants’ arrival also added layers of intrigue, with Vanir divided over their significance and intentions. “There are some other reasons why Vanaheim is the perfect setting for this story in particular, but I don’t want to give too much away here!”, she said. Gr?nbekk even hinted at the possibility of Marvel Universe’s other characters appearing in the series, stating, “I can’t really go into details, but I would say there is a reasonable probability!”

Gr?nbekk’s collaboration with artist Di?genes Neves brings Vanaheim to life. Neves’ detailing and knack for showcasing emotions through on-paper action further amplify the storytelling experience. From Curse’s powerful scenes to Mary’s enigmatic presence, the art remains faithful to the essence of the characters.

Marvel’s Realm of X #1 is now available in comic book stores and digital platforms from Marvel Comics.

Source: Marvel

 X-Men writer Torunn Gr?nbekk discusses Realm of X #1 and the creative process behind it.  Read More  

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