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The January Season of Marvel Snap, Planet Hulk, brought forth a new contender for movement strategies: Hercules. Priced at 4-Cost with 6 Power, this card shifts the first moving card at his location to other random spots each turn. In this guide, you discover how to seamlessly incorporate Hercules into your existing movement decks and determine if he’s a worthwhile investment, especially if you haven’t acquired him yet.
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The Best Deck for Hercules
Considering his movement-oriented text, Hercules thrives in a Vulture-Heimdall deck. You can replicate this lineup by teaming up these three cards (Hercules, Vulture, Heimdall) with Kraven, Dagger, Cloak, Human Torch, The Phoenix Force, Iron Fist, Doctor Strange, Multiple Man, and Miles Morales.
Card
Cost
Power
Hercules
4
6
Vulture
3
3
Heimdall
6
8
Kraven
2
2
Dagger
2
2
Human Torch
1
2
The Phoenix Force
4
5
Iron Fist
1
2
Cloak
2
4
Doctor Strange
2
3
Multiple Man
2
3
Miles Morales
4
5
Here are the deck’s synergies:
Vulture, Kraven, Dagger, Human Torch, Multiple Man, The Phoenix Force, and Miles Morales are movement-benefiting characters. You move them to get more Power or reduce Costs. Hercules, Heimdall, Cloak, Doctor Strange, and Iron Fist are movement-enabling cards. You drop them to shift cards on the board.
How to Play Hercules
Use Hercules as a movement buff booster. Instead of building a deck around him, have him as a support character on the board—much like Kraven in move decks. Relying on Hercules for win conditions is not advisable due to his RNG dependence. Moreover, his effect is too predictable to catch the opponent off guard.
When playing Hercules, keep these in mind:
He moves only the first card. At the start of each round, Hercules affects only one card—the one that hits his lane first. So, you can’t have him throw away multiple cards at once. He could send a card back to its original location. For instance, if you moved a card from the left lane to Hercules’ spot, he might return it to its initial lane.
How to Counter Hercules
The revamped Kingpin is Hercules’ best counter. Place him in Hercules’ line, and any card moving to his location suffers a -2 Power penalty. This becomes especially disruptive when the opponent tries to move cards like Human Torch to this spot. Other than that, you can also clog Hercules’ line with Storm so that the opponent can’t capitalize on his effect for the rest of the game.
Is Hercules Worth It?
In the current metagame, Hercules is not worth the price. He does not add any significant value to the move archetype and falls short of creating win conditions. To be a worthwhile card, Hercules needs a price reduction. As a 4-Cost drop with excessive RNG, he’s not the top choice for Spotlight Caches and Tokens. Consider Hercules only if you depend on movement decks. Otherwise, you’ll end up with an inflexible card that doesn’t fit well into most other archetypes.
“}]] Hercules is a new 4-Cost movement card in Marvel Snap that shines in this META deck with other move-benefiting cards like Vulture and Human Torch. Read More