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Marvel Snap showcases plenty of strengths as a digital trading card game, blending strategy, rich lore, intense gameplay, and engaging cards relating to the Marvel Universe. One feature that stands out is the games’ diverse, iconic, and captivating locations, which not only impact the gameplay but also immerse the player in the vast Marvel multiverse of memorable characters. From the famous Asgard to the enchanting Wakanda, the locations bring a unique flair and edge to every match in the mobile game. With each location having an effect on the players’ card choices and strategy, the mechanic is incredibly important.
However, with the Marvel Universe spanning multiple dimensions, cities, and realms, there is still an abundance of locations that are yet to be included in the game. With Marvel publishing over 27,000 comics and releasing over 30 movies, there is deep lore that features captivating locations, all of which has untapped potential for Marvel Snap. The best unused locations could offer fresh mechanics to Marvel Snap that celebrate some of the most loved – or overlooked – depths of Marvel’s Universe.
10
Ta Lo Is Enchanting In Style & Rich With Mythical Lore
Adding Some Magic To Marvel Snap
One particularly exciting location would be Ta Lo, a dimension in the Multiverse that is steeped in mystery. The otherworldly village and surrounding forested areas have been made popular through the film Shang-Chi and the Legend of the Ten Rings. After navigating through its ever-changing forest maze, Shang-Chi made it to Ta Lo and was informed about the area’s rich history.
First Appearance
Key Characters
Significance
Thor (vol. 1) #301 (1980)
Shang-Chi
A mystical village filled with ancient creatures and protectors, important in Shang-Chi and the Legend of the Ten Rings.
This location would bring a new layer of depth to Marvel Snap, combining its stunning aesthetic with the potential for a gameplay mechanic rooted in mysticism. This pocket dimension is home to a collective of gods known as the Xian, making it a location of immense spiritual and cultural significance. Its unique nature could inspire a mechanic tied to its divine heritage, such as granting bonus energy points to characters placed here — particularly those with mythical or mystical backgrounds.
9
Earth-2149 Could Add Horrifying Chaos
A Terrifying Alternate Reality Where Heroes Become Zombies
Earth-2149 is one of Marvel’s most haunting alternate realities, offering a dark twist on the main Marvel reality. While it shares many similarities with the main Marvel continuity, one overall difference has made this reality a favorite among fans, making it a must-have for Marvel Snap.
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A deadly zombie virus has ravaged the planet, infecting some of Marvel’s most beloved heroes and notorious villains. This virus strips away their intelligence and humanity, transforming icons like Spider-Man and the Hulk into terrifying, ravenous monsters.
First Appearance
Key Characters
Significance
Ultimate Fantastic Four #21 (2005)
Zombie Spider-Man, Zombie Captain America, Zombie Hulk
A horrifying alternate reality where a virus turns Marvel’s greatest heroes and villains into undead monsters.
Earth-2149 has a chilling sense of bleakness. The heroes that once symbolized a sense of hope and justice are now the complete opposite – agents of complete chaos. In Marvel Snap, this location could be incorporated to introduce a new gameplay mechanic to mirror the corruption and starkness of Earth-2149. A cool option would be to transform cards played at this location into zombified versions, weakening them with debuffs.
8
Latveria Is A Nation Of Doom’s Genuis
A Sinister Country Where Medieval Meets Technology
Latveria is an iconic location in the Marvel Universe, first appearing in 1964. With rivers, mountains, forests, cities and the intimidating Castle von Doom, this location would fit perfectly into Marvel Snap. The small country is ruled by the dictatorship of Doctor Doom, one of Marvels most enduring and iconic villains. Latveria would be a welcome nod to the masked man, whose goal was to bring order to humanity through world conquest.
First Appearance
Key Characters
Significance
Fantastic Four Annual #2 (1964)
Doctor Doom
A small country in Eastern Europe, it was ruled by Doctor Doom and is central to Doom’s legacy.
Currently, the Doctor Doom card adds a 5-power DoomBot to each other location. Latveria could implement a similar mechanic, summoning DoomBots on a specific turn. The in-game location could also reflect its many appearances in The Fantastic Four comics, giving Human Torch, Invisible Woman, Mister Fantastic and The Thing debuffs when placed on the location. Latveria is a must-have location for Marvel Snap, with its distinct dark aesthetic and its ties to Doctor Doom.
7
Astral Plane Is Marvel’s Most Mysterious Dimension
Opportunities For Some Interesting Mechanics
The Astral Plane is one of Marvel’s unusual realms, giving it a sense of intrigue and mystery. Existing as a metaphysical realm that transcends physical boundaries, the location serves as an example of how fascinating Marvel can be. Reality is completely warped in the surreal plane, allowing for battles, spiritual journeys and mind-bending revelations. First appearing in 1963, this location deserves to make an appearance in Marvel Snap.
First Appearance
Key Characters
Significance
Uncanny X-Men #4 (1963)
Doctor Strange, Charles Xavier, Scarlet Witch, Jean Grey
It’s a realm of pure thought accessible only to telepaths.
In the mobile game, the Astral Plane could offer several fascinating new mechanics to freshen up matches. To mirror the location’s abstract and cosmic nature, The Astral Plane could force cards to swap location mid-match or reveal certain hidden cards. This would add an element of unpredictability to the strategy of the game, forcing players to have an added layer of caution when placing cards. The ever-shifting Astral Plane needs to be added to Marvel Snap.
6
The Red Room Is A Sinister Spy Facility
A Dark & Deadly Marvel Snap Addition
The Red Room is an elite training facility responsible for creating elite and deadly assassins, some of the most powerful people in the Marvel Universe. This covert Soviet facility is infamous, being particularly well-known for Natasha Romanoff, the Black Widow.
First Appearance
Key Characters
Significance
Black Widow #2 (1999)
Black Widow
A secret Soviet training facility responsible for creating elite assassins.
The Red Room is shadowy and secret, with an unusually strong sense of realism in Marvel comics and movies. As a symbol of manipulation, control, and phycological conditioning, it would be a captivating location that would work well in Marvel Snap.
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In Marvel Snap, the Red Room could offer a mechanic tied to secrecy or sabotage. One idea would be for it to hide the first card placed on this location, making the opponent unaware of the energy placed. Alternatively, this location could reduce the energy of certain cards when placed here, making players re-evaluate the strength of their Marvel Snap deck builds.
5
The Skrull Empire Is One Of The Oldest Civilizations in Marvel
A Cosmically Perfect Location To Cause Some Unpredictability
The Skrull Empire is one of Marvel’s most powerful intergalactic civilizations that inhabit the Andromeda Galaxy. This empire is known for being the oldest in the cosmos, as well as its ability to expand their dominance over other worlds, inhabited or uninhabited. There’s room for debate over whether this counts as a location or simply a civilization of lifeforms, but its significance throughout Marvel lore and its influence across countless planets make it worthy of being labeled as a location in Marvel Snap.
First Appearance
Key Characters
Significance
Fantastic Four (1961) #2
Super-Skrull
One of Marvel’s most powerful intergalactic civilizations.
Its inclusion in Marvel Snap could introduce a mechanic that reflects the power and shape-shifting abilities of the Skrull. This could be along the lines of disguising cards when placed in this location. Whether considered as a location or not, the Skrull Empire deserves to be included in Marvel Snap, particularly considering its impact on the Marvel Universe.
4
Graymalkin Industries Embodies Togetherness and Strength
A Perfect Location To Highlight The Power Of The X-Men
Graymalkin Industries is a perfect location for Marvel Snap, which could give players more reason to use X-Men-related cards in the mobile game. Better known as the X-Men’s headquarters, the Graymalkin Industries serves as a hub for Mutants to thrive. The building was built to replace the X-mansion after it was destroyed in an earlier battle, and it should be added to Marvel Snap due to its importance in the X-Men comics.
First Appearance
Key Characters
Significance
Uncanny X-Men (1963) #508
Professor X, Cyclops, Wolverine, Jean Grey, Storm
Headquarters of the X-Men
In Marvel Snap, the Graymalkin Industries could add another fresh mechanic to matches, rewarding players for placing X-Men-related cards or fostering synergy between cards at this location. This would beautifully reflect the unity and collaborative spirit of the X-Men while also highlighting the pivotal role their headquarters plays as a sanctuary and stronghold.
3
Essex Corporation Is A Dark Place Of Mutant Experimentation
Another Layer Of Grit For Marvel Snap Matches
The Essex Corporation is a notorious organization in the Marvel Universe, responsible for dark dealings and genetic manipulation. Featuring as the major antagonist in the X-Men film series, this location deserves to be featured in Marvel Snap.
First Appearance
Key Characters
Significance
Uncanny X-Men #221 (1987)
Mr. Sinister (Nathaniel Essex)
A corporation known for unethical genetic experimentation.
This company seeks to make a profit from creating and selling mutant super-soldiers. Through aggressive experimentation and unethical research, this is a location of very dark happenings. This is exactly why it should be a location in Marvel Snap.
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To reflect the location’s focus on manipulating abilities, The Essex Corporation could change the energy from certain cards in Marvel Snap. This could change the abilities of certain cards, giving debuffs or add strength depending on the cards placed. This sinister location is iconic for being completely evil. This gives it enough significance to be included in the mobile game.
2
Arakko (Earth-616) Is A Fortress Of Power And Aggression
Making Aggressive Cards Even Stronger
Arakko is home to powerful mutants known as the Arakki, who have had a difficult and tumultuous history tied to the mutant nation of Krakoa. Arakko has become a symbol of resilience and strength in Marvel, housing some of the most powerful and dangerous mutants in the Marvel Universe. This is a pivotal location in the X-Men series and deserves to have a bigger mention and name in Marvel Snap.
First Appearance
Key Characters
Significance
X-Men #7 (2021)
Magneto
Home to the Arakki mutants
In Marvel Snap, Arakko could be a location that adds a mechanic focused on strength and aggression. Certain cards that are placed in this location could gain more energy depending on their synergy with the location.
An Iconic Spider-Man Comic Location
The Empire State University (ESU) is one of Marvel’s most well-known institutions, serving as a crucial location for several iconic characters. The University is located in New York City and is best known for producing the great mind of Peter Parker (Spider-Man). This is where Peter Parker mixes his superhero responsibilities with his education, with the ESU housing the brightest minds in America.
First Appearance
Key Characters
Significance
The Amazing Spider-Man #31 (1965)
Peter Parker, Mary Jane Watson
A major educational institution in New York City
This location could add an interesting mechanic based on intelligence in Marvel Snap. Cards that are known for having great intelligence could gain buffs in this location, increasing their energy. This could potentially just include characters such as Spider-Man or be introduced to a greater array of super-intelligent heroes or villains. Ultimately, Empire State University is simply too iconic to be left out of Marvel Snap.
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